![]() ![]() You’ll earn Stamps at the end of each postal shift, which can be used to unlock new wardrobe accessories to customise Jeff and Debra, making them the best-dressed mail birds in Bungalow Basin. No matter how you play, you’ll have a little extra guidance from the Telepost’s capable staff – a vibrant cast of postal professionals ready to help your kiwis complete their tasks.Ĭoordinate your kiwis to get messages sent as fast as you can. ![]() ![]() Take control of both Jeff and Debra, and test your post processing skills in single-player mode, or team up with a friend to tackle mailroom mayhem in online and local co-op modes. From swirling sandstorms and blizzards, to carnivorous plants and paranormal activity, it’s all in a day’s work for Jeff and Debra. From the Dropoff Depot and the Shipping Floor, all the way to the Telegraph Desk and the Cassowary Coop out back, the Telepost is a well-oiled mail-processing machine.well, usually.īrave inclement weather (and even weirder stuff) while waddling through the Telepost’s various mailrooms to ensure the residents of Bungalow Basin get their post. With no hands to help them, the two must work together to jump, flap, peck and butt-slam their way across an interactive landscape of levers, buttons and bells to get the mail delivered on time. Among the highlights is a mini rhythm game concert performed by the Kiwis, a cassowary cafe, snowball fights, and a bit of extreme plumbing in the basement.Welcome to KeyWe, the cute and chaotic co-op postal puzzle game where the mail must flow, and it’s up to you to keep things running! Play as Jeff and Debra, two small kiwi birds and the newest hires at the Bungalow Basin Telepost Office. These tend to do things a bit outside the realm of KeyWe’s usual box of tricks. Don’t worry, it’s not nights spent licking envelopes or clearing out the work fridge of mouldy sandwiches, rather it’s a set of special stages unlocked within each season. If that wasn’t enough work for you though, then the game offers ‘overtime’. KeyWe has moments of being fiddly, but it never once felt unfair or frustrating, and the borderline for failure is quite generous, with the challenge really coming from going for a gold tier score and the maximum amount of the game’s stamp-based currency (so you can buy nice clothes and accessories for your Kiwis). It’s to the game’s credit that no matter how complex a stage’s rules seem, there’s at least a swift understanding of them once put into practice. The upside to solo is you don’t have to bicker with someone about who should be sending that letter to Grelda Grimepot, the downside is you don’t get to bicker with someone about who should be sending that letter to Grelda Grimepot. The thing is, as the stages get more elaborate in terms of structure and busier in terms of things to focus on, this system can’t quite keep up. You can switch between the duo of birds with the tap of a front trigger in order to split duties when necessary and you can take control of both simultaneously as well. Yes that leads to some arguments, but the satisfaction of finally breezing through a stage with well-oiled teamwork is simply exquisite. Whether it’s putting together messages from words strewn about or feeding the incredibly tetchy delivery cassowaries while fastening their mailbag, you’ll struggle to keep the flow smooth if you’re not constantly commentating on what you’re doing and what you plan to do next. Each stage allows for a clear delegation of duty for each player, with just enough to mop up together in-between. Also it has seasonal decoration for the game world’s idea of Halloween and Christmas, which I’m an easy mark for in video games.Ĭommunication with your co-op partner is a must if you wish to keep a steady rhythm going and nothing quite encapsulates KeyWe at its best like some old fashioned couch co-op. I genuinely anticipated what charming strangeness KeyWe would throw my way next, not just because it would shake up the established formula, but because the results were often delightfully daffy without crossing over into the realms of being aggressively weird for the sake of it. ![]() For instance, a sandstorm might blow things about to upset your rhythm or the Postal computer Julliette might decide to be a little bit eccentric for the day and throw in some wackadoodle changes to systems you’re comfortable with. These are just two of the basic structures for a stage, and as the weeks and seasons progress, the game throws up increasingly oddball and chaotic variations on them. ![]()
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