![]() ![]() You have much to learn and no time to learn it. As much as you would like time to settle in, you have to get to work." ġ11 = "After all, if you are not both skilled and careful, you will soon suffer the violent fate of your predecessor." ġ13 = "You have to labor tirelessly. Avadon has a new Keeper, chosen the way all of its Keepers have been chosen. One look at your face gives him his answer." ġ10 = "Word gets around fast. Shades and imps carry his orders from his tower." ġ05 = "He sends all of you out to learn and fight, and as you explore and receive reports, you learn the true scale of the disaster that has befallen the Pact." ġ09 = "When you return to Avadon, Heart Protus greets you and asks what happened to Redbeard. Ever." ġ04 = "You are very busy, rarely finding a moment to sleep. You and he see each other often, but you never discuss your brief flirtation with treason. The Hands get orders and aid from you, and they soon come to honor and rely upon you." ġ01 = "In the passing weeks, you find that Heart Protus no longer plots against Redbeard. You replace Heart Protus as the main commander for the Hands, and Protus receives a long-desired post in the Keeper's tower. It is dangerous work, but you are extremely well-suited for it." ĩ8 = "As a Heart of Avadon, Redbeard gives you a high honor. You then head out again, traveling from outpost to outpost and gathering reports. Then to fight Svorgald landing parties." ĩ7 = "As an Eye of Avadon, you go to the library, where you divulge everything you have learned about Dheless and the rebels. ![]() Soon you are sent to the Khemerian border. You travel to your post." ĩ6 = "As a Hand of Avadon, you wait for your next set of orders. There were no survivors." ĩ4 = "When you return to Avadon, you immediately set to work. Eventually you learn that the Tawon took poor, underdefended Fort Foresight easily. There were no survivors." ĩ1 = "You step through. They are carrying a log, ready to bash their way in." ĩ0 = "Redbeard mutters, _We will never erase this shame._ You all step through. Then you pass through." Ĩ9 = "As you approach it, you hear mad shouting to the south. We will not leave you alone._ They note the gory scene, and they immediately know what it means. We will not leave you alone._ Then you all pass through." Ĩ7 = "You nod. The Hands you sent upstairs made the difference." Ĩ6 = "Redbeard nods. They are bloody, exhausted, and overjoyed. In the same vein - does Redbeard always disappear when you take the loyal ending, or does it depend on your actions? (I gave him straight answers about how he should step down for the good of the Pact, even if it means his life I would like to think he took it to heart and vanished to avoid assassins.)Ĩ0 = "At last, the portal is ready to carry you to safety." Ĩ5 = "As you approach it, several Hands run up to the gate. What I'm wondering is whether this game really had multiple options at the end.as opposed to the simple "pro- or anti- Redbeard." I notice that I like the Spiderweb games best when they are "ideologically complex".I mean like Geneforges 2 and 5, where you have several different factions to align yourself with. (I dropped the difficulty to normal to kill Redbeard and see the "other" ending.and was disappointed to see that that ending assumed I would fight the Council once I was Keeper.) But if I hadn't spied for the Council, or had slowed it down the way Callan wanted, would they have let Redbeard reign unchecked? What I'm wondering is - did this attitude make any difference towards the ending? I mean, I was glad to see that the Council made up its mind to insist on asserting its authority, even when I played the loyalist ending. (I also told the other councilwoman about Redbeard's underground lair, though I suspected her of being a spy.) After a certain point I started taking the basement councilwoman's quests.the last thing I did for her was to check out Redbeard's tower and tell her about the level with the magic pool. I'm not likely to play it all through again, at least not anytime soon, and I'm wondering if anyone knows some things I'm wondering about.įor most of the game, I had my character take up the view that Avadon and the Pact should be preserved, but that Avadon should be accountable to the civilian government (i.e., Hanvar's Council). I finished the game and liked it overall. ![]()
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